Tag Archives: worldbuilding

NOBODY’S FAULT

Yesterday, another huge tornado ripped through the Oklahoma City suburb of Moore, brushing terrifyingly close to the home of my friend and occasional collaborator Mel Odom. After a few tense hours we finally heard through Facebook that he’d managed to … Continue reading

Posted in Arron, Arron of the Black Forest, Books, creative team, Dungeons & Dragons, E-Books, intellectual property development, Publishing Business, RPG, Science Fiction & Fantasy Novels, SF and Fantasy Authors, The Fathomless Abyss, transmedia, Traveller, Writing, Writing Science Fiction & Fantasy | Tagged , , , , , , , , , , , , , , , , , , , , | 1 Comment

PLAUSIBLE TECHNOBABBLE

Remember what I’ve said about plausibility vs. realism? That if you actually know how to make a starship go faster than the speed of light you need to stop goofing around writing science fiction and go be the Bill Gates … Continue reading

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TOOLS OF THE TRADE: TRAVELLER5

Some time ago, I recommended the long out of print MegaTraveller role-playing game supplement World Builder’s Handbook as a helpful tool for creating believable planets and star systems. Since then, I have begun work on a new series of tie-in … Continue reading

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WHAT YOU NEED AND WHAT YOU SHOULD HAVE

One of the first things we talk about in my Writing Fantasy and Science Fiction classes are two short lists: What You Need and What You Should Have These lists are meant for students who show up to a classroom … Continue reading

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ON AUTHORSHIP

Lately I’ve been hearing a little bit about the idea of “authorship” in the video game business, and have been asked at seminars and workshops about writing for video games. I come from a gamer background, but for a gentleman … Continue reading

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SICK & BUSY

It’s been a little over a year since I blathered on here about taking a day off, all the while simultaneously bemoaning and self-congratulating over my robust to do list. A year or so later here I am after having … Continue reading

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THE JOYS OF TEACHING

There’s an old saying: “You can’t teach an old dog new tricks.” This is crap. Though there are people in this world who would not consider me particularly old, there’s another old saying: “You’re only as old as you feel.” … Continue reading

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PREDATOR/PREY: WHY MONSTERS ARE SCARY

I love monsters. I love monster movies, monsters in books, monsters in games . . . I have a huge collection of role-playing game products, stretching back to my first encounter with the medium in the summer of 1978. I have cycled through … Continue reading

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NO ONE CARES ABOUT YOUR GREAT IDEA

Years ago, I was chatting with my friend Jess Lebow, and told him about this great idea I had for a video game. I don’t even remember the idea anymore, but I do remember his response: “No one cares about … Continue reading

Posted in Books, creative team, intellectual property development, Publishing Business, Science Fiction & Fantasy Novels, SF and Fantasy Authors, transmedia, Video Games, Writing, Writing Science Fiction & Fantasy | Tagged , , , , , , , , , , , , , , , , | 9 Comments

EVERY WRITER MUST HAVE INTELLECTUAL CURIOSITY

I’ve been asked before what I thought was the most important thing every writer should possess, and I’ve given various answers. Those answers have ranged from the practical (a laptop) to the more-or-less nonsensical (a “thick skin”), but I’ve been … Continue reading

Posted in Books, creative team, Dungeons & Dragons, intellectual property development, Publishing Business, Science Fiction & Fantasy Novels, Science Fiction Story, SF and Fantasy Authors, transmedia, Writing, Writing Science Fiction & Fantasy | Tagged , , , , , , , , , , , , , , , , , , , , | 2 Comments